The Healthy relationships project is a partnership with the Centre County Women's Resource Center. The project has three goals. First, we will integrate evidenced based content into their teen dating violence prevention program. Second, we will evaluate the effectiveness of this program. Third, we will design and package the program so it can be used in other towns.
3D Printing Design Fixation
In this exploratory study, we are using think-aloud protocols to understand how 3D printing affects the ideation and prototyping phases in the design process. After this preliminary study, the team's long-term goal is to understand design fixation and the sunk cost effect in design tasks that incorporate 3D printing.
The Happiness Project(HP) will use human-centered design methods to generate insight about how to engage college students in a novel intervention focused on gratitude and "best self". Students will conduct empathetic interviews, collect observational data, develop a problem statement, and identify opportunities and solutions.
Mentoring is a big part of Huddil, and we want to design a program that maximizes opportunities for self-discovery. In this project, we will design a technology-based interface to guide the mentoring process which gives members a place to reflect, track their progress, and read their own data. We will link in with a start-up, Live It, which aims to get students to the right careers, sooner, through self-reflection. Students will use the design thinking process, including prototyping and testing their ideas.
The Sociometric badges validation study collected pilot data from 20 children ages 6-12 years using newly purchased sociometric badges to measure verbal and pro-social interactions, behaviors, and skills. The new sociometric badge developed at MIT measures the amount of dialogue and social interactions students are experiencing while interacting with each other in the activity. Data was collected while the children were engaged with innovative learning kits designed to advance specific STEM and SEL skills. The objective is to test the software of the sociometric badges and code video recordings for specific group dynamics. We will utilize qualitative and quantitative analyses tools for applicability to prevention and engineering design research.
Parents Seeking Child Feeding Information Online
The purpose of this project is to develop an online survey that assesses whether and how parents use the internet, including social media, to obtain information about feeding their infants and preschool-aged children. First, we will review social media posts related to child feeding to identify important themes and vocabulary that parents use to discuss child feeding on the internet. Then, we will develop and pilot test an online survey with 15 parents in-person using user experience research methods.
In this project, we will be looking at the prototyping for X lenses and whether they predict consumer choices. For example, we might look at how designs differ when people first prototype for desirability as opposed to feasibility or viability.
The aim of this project is to identify the key features (the "genome") of high performance design teams (from any discipline) in academia and industry. How do they communicate? Work with ideas? Align team members with tasks? Iterate on their outcomes? Make decisions?
In solving today's complex problems, engineers (all people, actually!) need to be able to generate ideas (ideate) along a spectrum of ideas from incremental to radical. The aim of this project is to develop tools that help engineers expand their range of ideation along that spectrum, given that each individual has a cognitive 'sweet spot; that can keep them fixated on ideas of a particular type.